High School (Level II) Core Events:

For Level II event themes go to: www.TSAWEB.ORG/Themes-and-Problems

For Level II updates & clarifications, go to: www.TSAWEB.ORG/Competition-Updates

Description

Level Event Type Min Participants Max Participants

Max Teams per Chapter

Architectural Design

2

Individual or Team 1 6

4

Chapter Team

2

Team 4 6

2

Children's Stories

2

Individual or Team 1 2

3

Coding

2

Individual or Team 1 3

4

Computer Aided Design - 2D Architecture

2

Individual 1

12

Computer Aided Design- 3D Engineering

2

Individual 1

12

Computer Integrated Manufacturing (CIM)

2

Team 2 4

5

Debating Technological Issues

2

Team 2 2

5

Digital Video Production

2

Team 2 4

5

Dragster Design

2

Individual 1 12
Drone Technology

2

Team 2 3

5

Engineering Design

2

Team 2 6

5

Essays on Technology

2

Individual 1 12

Extemporaneous Speech

2

Individual 1 12
Fashion Design and Technology

2

Team 2 4

4

Flight Endurance

2

Individual 1

12

Music Production

2

Individual or Team 1 2

4

On Demand Video

2

Team 2 4

4

Photographic Technology

2

Individual 1

12

Prepared Presentation

2

Individual 1

12

Promotional Design

2

Individual 1

12

Structural Design and Engineering

2

Team 1 2

4

Technology Bowl

2

Team 3 3

2

Technology Problem Solving

2

Team 2 2

TBD

Video Game Design

2

Team 2 5

5

VEX Robotics Challenge

2

Team 2 4

5

Architectural Design: Participants (individual or team event consisting of 1-6 participants per team, maximum of 4 teams per chapter,) develop a set of architectural plans and related materials for an annual architectural renovation challenge and construct a physical, as well as a computer-generated model to accurately depict the new design.

Chapter Team: (Written and Oral) Participants (team event consisting of 4-6 individuals, 2 teams per chapter, team members do not have to be elected officers of the local TSA chapter) take a written parliamentary procedures test in order to proceed to the semifinals. Semifinalist teams perform an opening ceremony, dispose of three items of business, and perform a closing ceremony within a specified time.

Children’s Stories: Participants (individual or team event consisting of 1-2 members, 3 teams per chapter) create an illustrated children's story of artistic, instructional, and social value. The story must have a science, technology, engineering, and mathematics (STEM) focus. It may be written in prose or poetry and take the form of a fable, adventure story, or other structure.

Coding: Participants (1 individual or one-team 1-3 members, 4 teams per chapter) respond to an annual coding-related design challenge by developing a software program that will accurately address an on-site problem in a specified, limited amount of time.

Computer-Aided Design (CAD), 2D Architecture: Participants (individual event, maximum of 12 participants per chapter, entries limited to 1 per person) create representations, such as foundation and/or floor plans, and/or elevation drawings, and/or details of architectural ornamentation or cabinetry.  This is a BYOD event. (Bring Your Own Device). Participants must bring their own computer system, power strip and CAD software.

Computer-Aided Design (CAD), 3-D Engineering: Participants (individual event, maximum of 12 participants per chapter, entries limited to 1 per person) create 3D computer model(s) of an engineering or machine object, such as a machine part, tool, device, or manufactured product.  This is a BYOD event. (Bring Your Own Device). Participants must bring their own computer system, power strip and CAD software.

Computer Integrated Manufacturing (CIM): Participants (team event consisting of 2-4 members, maximum of five teams per chapter) design, fabricate, and use Computer Integrated Manufacturing (CIM) to create a promotional TSA product that will highlight the current conference city and/or state.

Debating Technological Issues: Participants (team event consisting of two members, maximum of five teams per chapter) work together to prepare for a debate against a team from another chapter. Teams are instructed on site to take either the pro or the con side of a subtopic (which falls under a general topic) that is designated annually.

Digital Video Production: Participants (team event consisting of 2-4 students per team, max of 5 teams per chapter) develop a digital video/film that focuses on the current year’s theme. Sound may accompany the film. Pre-Requisite Required!

Dragster Design: Participants (individual event, maximum of 12 participants per chapter) design, produce working drawings for, and build a CO2-powered dragster.  Drawings are submitted on-site with the completed dragster.

Drone Technology: Drone skills, enables students to enter a wide range of industries using this new field of technology. The Drone Technology: Drone skills, enables students to enter a wide range of industries using this new field of technology.

Engineering Design: Participants (team event, consisting of 2-6 students per team, max of 5 teams per chapter) work to develop a solution to a National Academy of Engineering grand challenge that is posted on the national TSA website Semifinalists justify and demonstrate their solution in a timed presentation.

Essays on Technology: Participants (individual event, maximum of 12 participants per chapter, entries limited to 1 per person) write a synthesis essay to make insightful connections based on a current technological topic.

Extemporaneous Speech: Participants (individual event, maximum of 12 participants per chapter) give a three to five minute speech, fifteen minutes after having drawn a card on which a technology or TSA topic for a speech is written.

Fashion Design and Technology: Participants (team event consisting of 2-4 students per team, max of 4 teams per chapter) research, design, and create a portfolio and wearable prototype that reflect the current year’s theme. Semifinalist teams participate in a presentation/interview in which they present their garment designs to judges.

Flight Endurance: Participants (individual event, entries limited to 12 participants per chapter, 1 entry per individual) analyze flight principles with a rubber band-powered model aircraft. All models are to be built and test flown before the event date.

Music Production: Participants (individual or team event, maximum of 2 participants per team, 4 teams per chapter) produce an original musical piece that is designed to be played during the national TSA conference opening or closing general sessions.

On Demand Video: Participants (team event, 2 -4 participants per team, 4 teams per chapter) write, shoot, and edit a sixty-second video during the conference in this on-site event.  Required criteria, such as props and a line of dialogue, make the competition more challenging and will be revealed at the event orientation meeting. This is a BYOD event. (Bring Your Own Device). Participants must bring their own camera, laptop or other device for editing and editing software.

Photographic Technology: Participants (individual event, maximum of 12 participants per chapter) capture images and process photographic and digital prints for display that depict the current year’s published theme.  Documentation and pictures are to be submitted electronically.  Semifinalists participate in an on-site event in which they record digital images and utilize multimedia software to prepare a storyboard/outline and media presentation of newsworthy TSA conference activities and events.  This is a BYOD event. (Bring Your Own Device). Participants must bring their own camera, laptop or other device for editing and editing software. Pre-Requisite Required!

Prepared Presentation: Participants (individual event, maximum of 12 participants per chapter) deliver an oral presentation that includes audio and/or visual enhancement based on the theme for the current year’s conference.

Promotional Design: Participants (individual event, maximum of 12 participants per chapter, 1 entry per participant allowed) develop and submit electronically a graphic design that can be used to promote participation in TSA-related interests.  All of the required documentation and graphics are to be submitted electronically Pre-Requisite Required!

Structural Design and Engineering: Participants (team event, 2 members, maximum of 4 teams per chapter) work as a team to build a designated structure that is posted on the TSA website. Teams apply the principles of structural design and engineering through research, design, construction, destructive testing, and assessment to determine the design efficiency of the structure. The structure must be built prior to the conference. Destructive testing at the conference will determine semi-finalists. Students will be required to wear safety-approved eye wear during the fabrication and structure check-in phase of this event.

System Control Technology: Participants (team event consisting of 2-3 members, maximum of five teams per chapter) work on site to develop a computer-controlled model-solution to a problem, typically one from an industrial setting. Teams analyze the problem, build a computer-controlled mechanical model, program the model, explain the program and mechanical features of the model-solution, and write instructions for evaluators to operate the device.

Technology Bowl (Written and Oral): Participants (team event, max of 2 teams per chapter, must have 3 participants per team approved by the chapter advisor) complete a written, objective test in order to qualify for oral question/response, head-to-head team competition to demonstrate knowledge of TSA leadership skills and the systems of technology.

Technology Problem Solving: Participants (team event, max teams per chapter TBD, a team consists of two chapter members) work together on site to develop and create a solution to a problem using the limited materials provided and the tools allowed.

Video Game Design: Participants (team event, 2-5 participants per team, and a max of five teams per chapter) [one entry per team] develop an E+10-rated game that focuses on the subject of their choice. The game must have high artistic, educational, and social value and be interesting, exciting, visually appealing, and intellectually challenging. A working, self-launching game must be submitted on a flash drive. Games submitted in download form or on a DVD will not be judged. Pre-Requisite Required!

TSA VEX  Competition: Participants design and build a robot using the engineering design process that will best address the challenge of the designated VEX game design for the VEX  Challenge. In the TSA VEX Robotics Competition (TSA VIQC), compete in Skills Challenges that highlight programming and robot operation prowess. The robot should be structurally efficient, capable of scoring in both robot and programming modes of operation, and demonstrate real-time scoring ability in tournament matches. Rules can be found at RobotEvents.com **TSA VEX Teams must also register at RobotEvents.com for scoring and ranking within VEX.